Unity IPO analysis, Part 2: The bear and bull cases for Unity

In Part 1 of my outline on Unity ahead of its IPO, I explained the scope of its multidimensional business, its R&D efforts and competitive positioning, and its grand vision for powered interactive 3D content across every industry. Part 2 digs into Unity’s financials and how it is marketing its public listing, and frames both the… Continue reading Unity IPO analysis, Part 2: The bear and bull cases for Unity

Unity IPO analysis, Part 1: What Unity does and where it’s going

Unity Software Inc. is set to list on the New York Stock Exchange this month, following its S-1 filing two weeks ago. The 16-year-old tech company is universally known within the gaming industry and largely unknown outside of it. But Unity has been expanding beyond gaming, pouring hundreds of millions of dollars into a massive… Continue reading Unity IPO analysis, Part 1: What Unity does and where it’s going

Where to open a game studio

I surveyed a dozen gaming-focused VCs, and a handful of gaming entrepreneurs and executives like Scopely’s Walter Driver, about the most exciting cities for gaming startups right now. The aim was a guide for founders deciding where to base themselves and companies deciding where to add a new office. The most surprising thing was how… Continue reading Where to open a game studio

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Categorized as Gaming

Gaming industry data

The most-cited annual report on the gaming industry is by UK research firm Newzoo, which released its 2020 edition. I featured its highlights on TechCrunch, but 2020 revenue is predicted to hit $159B and by 2023 is predicted to surpass $200B. It’s important to note that this report, and the many news articles that cite it, doesn’t include… Continue reading Gaming industry data

Published
Categorized as Gaming

Moneyball in gaming

I enjoyed this 2017 talk by Nexon CEO Owen Mahoney to public market investors, arguing they look at gaming with the wrong mental models…that causes them to misprice gaming companies and causes gaming stocks to be overly volatile. (Thanks to Luke Constable at Lembas Capital for sharing it.) (FYI – This post first appeared in… Continue reading Moneyball in gaming

Covid-19’s impact on game CAC and LTV

(This was originally published as a section in today’s newsletter. Subscribe here.) Unity Technologies released a report on how Covid-19 lockdown has impacted user acquisition and monetization in the gaming industry. The data comes from games made with Unity or using the Unity Ads network. Overall use 46% DAU increase in HD gaming (i.e. console, PC, VR) and… Continue reading Covid-19’s impact on game CAC and LTV

Gaming VC survey: gaming infrastructure

I surveyed four VCs I know about where they see opportunity for startups at the infrastructure layer of the gaming industry: Sam Englebardt, Galaxy Interactive Gigi Levy Weiss, NFX Amit Kumar, Accel Anton Backman, Play Ventures Read it here on TechCrunch >> VCs see opportunities for gaming infrastructure startups and incumbents

Gaming VCs survey: esports

I compiled responses from several VC investors on where they see opportunities for esports startups right now: Peter Levin, Griffin Gaming Partners Beth Ferriera, Firstmark Ethan Kurzweil, Bessemer Venture Partners Jens Hilgers, BitKraft Ventures Doug Higgins, Sapphire Sport Rick Yang, NEA Kevin Baxpehler, Remagine Ventures Read it here on TechCrunch >> 7 VCs talk about today’s esports opportunities

Gaming VCs survey: opportunities in MMOs and social games

I surveyed several gaming-focused VCs about where there see opportunity for MMO and other social gaming studios. Kevin Zhang, Upfront Ventures Ryann Lai, Makers Fund Shanti Bergel, Transcend Fund Bertrand Vernizeau, Game Seer Venture Partners Siamac Kamalie, Skycatcher Read their responses here on TechCrunch >>