I hosted a webinar on TechCrunch about the state of kids media amid the Covid-19 crisis. My guests were: Craig Donato, chief business officer of Roblox, the $4 billion gaming platform that counts the majority of U.S. kids age 9-12 among its active users. Nancy MacIntyre, co-founder and CEO of Fingerprint, the company behind Kidimo, a leading subscription video… Continue reading Webinar on the state of kids media
Category: Gaming
Amid the Covid-19 lockdown, the gaming industry will boom
I shared my analysis of how the gaming industry will be impacted (positively) by the Covid-19 crisis. Read it here on TechCrunch >> Despite pandemic, gaming is well-positioned to withstand recession
TechCrunch interview: With kids and adults staying at home, are virtual worlds ready for primetime?
My TechCrunch colleague Danny Crichton interviewed me about how my recent assessment of the coming Multiverse era of social media has been impacted by the Covid-19 crisis and impending recession. Read it here on TechCrunch >>
The Multiverse (Part 7): The companies that will shape the upcoming Multiverse era of social media
In the seventh and final part of my series on Multiverse virtual worlds as the next phase of mainstream social media, I outline the competitive landscape of companies poised to win big in the new era. Read it here on TechCrunch >>
The Multiverse (Part 6): The future of virtual economies
In my sixth and longest installment of my series on Multiverse virtual worlds as the next phase of mainstream social media, I dig into the dynamics of games’ virtual economies. Read it here on TechCrunch >>
The Multiverse (Part 5): Multiverse virtual worlds will be healthier for society than our current social networks
In the fifth installment of my big series on Multiverse virtual worlds as the next phase of mainstream social media, I outline why this evolution is an improvement for society over the current paradigm of social platforms. Read it here on TechCrunch >>
The Multiverse (Part 4): If socializing within games is so popular, why hasn’t the Multiverse arrived yet?
In the fourth installment of my big series on a Multiverse of virtual worlds as the next phrase of mainstream social media, I answer the question “Why now?”. Read it here on TechCrunch >>
The Multiverse (Part 3): what virtual worlds in the coming multiverse era will look like
I’ve posted the third installment of my series on “the multiverse” of virtual worlds from games as the next phase of mainstream social media. In this article I describe aspects of what multiverse virtual worlds will look like. Read it here on TechCrunch >>
The Multiverse (Part 2): why social networks want even more gaming
Read the second part of my thesis on the next stage of social media >>
The Multiverse (Part 1): Games are already social networks
Read Part 1 of my series on the next stage of social media >>