I attended VidCon for the first time this year and typed up my takeaways from the various conversations and presentations I found most memorable. Check it out on my TechCrunch column >>
The need-to-know takeaways from VidCon 2019
The business of media & entertainment.
I attended VidCon for the first time this year and typed up my takeaways from the various conversations and presentations I found most memorable. Check it out on my TechCrunch column >>
The need-to-know takeaways from VidCon 2019
Paul Murphy is a London-based general partner at VC firm Northzone who previously founded the popular mobile game Dots when he worked at betaworks in NYC.
Paul looks at a range of startups but 2 of his 4 first investments at Northzone have been related to gaming. I interviewed him on his current investment theses and where he sees opportunity in gaming for entrepreneurs. Read the transcript on my TechCrunch column >>
Northzone’s Paul Murphy goes deep on the next era of gaming
(This was originally published as today’s Monetizing Media newsletter. Subscribe here.)
Hey folks. I’m in Canada for the Banff World Media Conference (courtesy of the Consulate General of Canada San Francisco).
It’s an annual powwow for TV producers, distributors, and network executives. Netflix is here from the SVOD side and Jeffrey Katzenberg spoke about his plans for Quibi yesterday. Chatting with people, there’s a feeling of momentum that a lot of production is happening in Canada…since September both Netflix and CBS announced plans to open major production facilities in the Toronto area.
Katzenberg’s details on Quibi, his short-form, mobile-native video startup:
Quibi pays creators “cost plus 20%” and lets them retain ownership of their content. Creators can release a traditional film/TV format of their show after two years and are free to do whatever they want with the Quibi-format show after the Quibi contract expires in seven years.
Quibi, Fiction Riot, and Capital Intensity
Katzenberg and Meg Whitman set $1-2B as the amount of funding commitments they need upfront to launch Quibi successfully.
An upstart competitor to Quibi is LA-based Fiction Riot, which is prepping to launch its app Ficto. It’s a subscription app with vertically-shot shows founded by Mike Esola (fmr UTA agent). I’ve been in the beta for few weeks and like the experience. The shows in the beta are repurposed rather than original, but Ficto will have a slate of original series coming out soon. Esola says he’s raised less than $15M.
I’ve been bullish on this opportunity–I wrote in the fall that Facebook should make its IGTV app a Quibi competitor. Netflix is also ramping up short-form content with 12-15 minute episodes in a move to appeal to consumers while they’re on mobile. Fiction Riot will be an interesting comparison for the capital efficient approach to seizing this market.
I’m not sold that Quibi needed to take such a capital intensive launch strategy. Quibi isn’t iterating on an initial product that’s in market, seeing what changes need to be made to product features and content. It’s making a massive upfront bet on the product and content that consumers want. If it’s not perfect right away, 1) press will criticize it as a potential flop for not living up to sky-high expectations, 2) there may not be time/resources to make serious changes. My sense is a more gradual roll-out could have been possible for Quibi even if the core content is big budget.
Responsive Storytelling
Steven Spielberg is writing a scary series for Quibi that will only be viewable at night. Quibi built functionality to pull location and time data from your phone, lookup sunset/sunrise times, and restrict you accordingly. That same functionality can be used by other Quibi creators to restrict their shows to certain time slots, creating a live social viewing experience.
Katzenberg said that Quibi will have functionality for creators to make their shows interactive too. He was vague on this, but interactive storytelling is heating up and I’m convinced it’s an inherent part of the next era of media given the devices we will consume content through (mobile, voice interfaces, AR/VR, etc). There are a number of cool interactive storytelling startups I’ll feature here shortly.
MY RECENT POSTS ON TECHCRUNCH
Where top VCs are investing in media | I shared the investment theses of 9 sharp VCs focused on the ME&G sphere: Cyan Banister (Founders Fund), Alex Taussig (Lightspeed), Matt Hartman (betaworks), Stephanie Zhan (Sequoia), Jordan Fudge (Sinai), Christian Dorffer (Sweet Capital), Charles Hudson (Precursor), MG Siegler (GV), and Eric Hippeau (Lerer Hippeau). There was a recurring focus on interactive media, esports, and virtual influencers.
Interview with Delane Parnell | I interviewed the PlayVS CEO about his startup’s vision to become the platform for all amateur esports, starting with high school leagues.
Fundraising tactics | For entrepreneurs raising from VCs, I compiled advice from serial entrepreneurs who’ve raised hundreds of millions of dollars in funding. It focuses on how to create a fear of missing out among investors, driving the round to happen faster and on better terms.
EUROPEAN MEDIA…
Private equity giant KKR is making big moves in Germany where it acquired Tele München–the largest independent TV production, licensing, and distribution co in Germany–and is making a play to take Axel Springer private. Axel Springer is the largest publishing group in Europe with a market cap of €6B. KKR is well versed in German media, having controlled TV giant ProSiebenSat.1 from 2006 to 2014.
Speaking of ProSieben, Italian TV conglomerate MediaSet–led by founder (and former prime minister) Silvio Berlusconi–bought a 9.9% stake in Prosieben last week. It also creating a new (Dutch) holding company for its Spanish and Italian TV properties. It’s all part of a vision to make MediaSet a pan-European TV giant in both broadcast and OTT mediums.
YOUTUBE’S CORE CONTENT: MUSIC
The video and music search engine Pex released a bunch of data about YouTube based on indexing the site over time. It says 101M unique users are uploading 1.3B videos per year (10hrs per minute), which means an average of 13 uploads per creator.
One takeaway is that music is by far the most profitable content category for YouTube (when looking at hosting cost vs ad revenue). Music videos and music-related videos are among the shortest average length but receive (by far) the highest average views. While the category only represents 5% of YouTube videos uploaded, it’s responsible for 20% of all views.
FITNESS VIDEO SUBSCRIPTIONS…
I highlighted the wave of “Peloton for X” startups recently, tying subscription fitness video services with a premium-priced hardware component. Well Peloton has now filed for its IPO and smaller players in the trend have raised new rounds:
Hydrow, the “Peloton for rowing” startup in Boston, raised $7M in additional Series A funding (after an initial $20M from L Catterton).
Journey Meditation, a $20/month app for live and recorded meditation classes over video, raised a $2.4M seed round from Canaan.
Mirror is said to be raising $36M at a valuation close to $300M for its service where the video play through a screen that’s also a mirror.
NEW GAME, LOOKS LIKE THE OLD GAME
Tencent’s Game for Peace earned $14M in its first 3 days on the market in early May and $70M in the month overall. Goldman Sachs predicts it could become a $2B/year revenue stream.
Game for Peace is a remade version of the global hit PlayerUnknown’s Battlegrounds (PUBG) that compiles with increased censorship demands of the Chinese govt. Instead of a death match, it’s framed as a Chinese air force training exercise with no blood and numerous other quirks designed to make it friendlier and more nationalist.
Tencent took a major hit last year when the Chinese govt blocked approval of all new video games for 9 months. While it’s common for Hollywood to re-edit films to compile with Chinese censorship, the rebuilding of a massively popular game for this purpose isn’t common. Political agendas aside, it also suggests a big market for fighting games to be made with less gore to begin with now that China is getting stricter.
Podcasting & the death of iTunes
Apple is shutting down iTunes, making way for a full transition to its subscription music, video, and reading services. It’s a confirmed end to the digital downloads era, which has functionally been over for years. (Read more)
One place downloads are still common: podcasts. Apple has the most used podcast listening app in the world, pre-installed on iPhones. But I expect it will switch from a download service to a streaming service in the next couple years, and podcasts too will be rolled into this subscription model.
Downloading podcast episodes is dumb. Songs make sense to stream even though you play the same ones repeatedly. Podcast episodes you rarely listen to more than once. Downloads take up space and lack listening data to inform creators on how their podcasts are consumed.
Apple will likely roll out a premium tier of podcasts once Spotify, Luminary, and others make more headway in developing consumer comfort with it. It would enable Apple to finally monetize its market share in podcasting and would tie into a bundled subscription option for all types of content as Apple launches its new services.
Apple will also end up incorporating podcasts into its Apple Music app — Spotify is showing it can drive substantial adoption of podcasts among new demographics by featuring them within its music app, and that expansion is causing Spotify to quickly gain ground against Apple in podcasting, beating it for the top spot in several countries now.
Cool tech: Soundtrap for podcasting
In 2017, Spotify acquired Stockholm-based Soundtrap, a platform for easy editing and production of songs, for $24M. In May, it launched Soundtrap for Storytellers, a new feature set of the $15/month platform for podcasters to edit their audio files.
Audio is synched with a transcript and when you edit the written transcript (like you would a Google Doc), the audio file will automatically be edited to correspond. That said, the transcript-based editing is limited to 8 hours of audio per month.
Audio files can be directly submitted to Spotify from there, with the accompanying transcript to make it easier to discover in search. (Read more)
POLITICIANS GO TO HOLLYWOOD…
The Obamas’ new production co Higher Ground Productions signed an exclusive deal with Spotify to create podcasts (it already has a deal with Netflix for films/series). Hillary Clinton also launched a production company.
Smart Reads
Interesting Deals, Stats, & Product Updates
VIDEO/TV/FILM
GAMING
MUSIC
PODCASTING
PUBLISHING
OTHER TECH
I talk to startup founders every day, a portion of who are inevitably fundraising. I noticed successful serial entrepreneurs I know have more methodical approaches to how they raise money from VCs and create competition among potential investors.
So I asked several of them to share their tactics. Read the post on TechCrunch >>
Fundraising 101: How to trigger FOMO among VCs
Los Angeles-based PlayVS (pronounced “play versus”) wants to become the dominant platform for amateur esports, starting at the high school level. The company raised $46 million last year—its first year operating—with the vision that owning the infrastructure for competitions and expanding it to encompass other social elements of gaming can make it the largest gaming company in the world.
I recently sat down with Founder & CEO Delane Parnell to talk about his company’s formation and growth strategy. Read the transcript on TechCrunch >>
Delane Parnell’s plan to conquer amateur esports
In my TechCrunch column, I just posted long-form quotes from these 9 sharp VCs on their investment interests in the media, entertainment, & gaming space. If you’re an entrepreneur planning to raise money (or an investor curious what your peers are focused on), I suggested you give it a read.
(This was originally a section of today’s Monetizing Media newsletter. Sign up here.)
Happy Sunday night, media friends. Great to see many of you over drinks in London and LA recently. Shout out to Hummingbird VC and Sinai VC for co-hosting those events. I’ll be at the Milken Conference this week so if you’re in town for it reach out.
Zwift: interactive fitness vs. fitness-gaming
I interviewed Zwift CEO/Founder Eric Min in TechCrunch, discussing the virtual cycling company’s product evolution, numerous potential revenue streams, and Olympic esports ambitions.
Interactive fitness startups are a hot trend right now, following Peloton’s mainstream breakthrough. As it’s preparing to IPO, other “Peloton for X” startups like Tonal, Mirror, and Hydrow are raising substantial sums. Scooter Braun and Rumble are teaming up for a boxing one called At Home 360.
These combine the upfront purchase of workout hardware with monthly subscriptions to access live-streamed or recorded workout videos. It’s a smart business because it taps into “content as a utility”…content that is framed as a providing concrete outcomes in areas where we are used to spending a lot of money (health, education). The hardware purchase creates a sunk cost bias that makes customers resistant to stop subscribing.
What Zwift is doing taps into what I consider a bigger, more defensible opportunity however: fitness-gaming. Cyclists can put their bike on a trainer at home (which makes it stay in place) and ride with other players inside a virtual course where their characters’ looks, movements, and power corresponds to their own.
Because users are represented as players within a social game, there is the benefit of network effects, opportunity for in-game commerce and an audience viewing the competition.
In Zwift’s case, it’s developing a full-force virtual cycling league that involved real like pro cyclists and that he aims to get included in the Olympics as a cycling event. (Read the interview here)
I interviewed Zwift CEO/Founder Eric Min in TechCrunch, discussing the virtual cycling company’s product evolution, numerous potential revenue streams, and Olympic esports ambitions.
Interactive fitness startups are a hot trend right now, following Peloton’s mainstream breakthrough. As it’s preparing to IPO, other “Peloton for X” startups like Tonal, Mirror, and Hydrow are raising substantial sums. Scooter Braun and Rumble are teaming up for a boxing one called At Home 360.
These combine the upfront purchase of workout hardware with monthly subscriptions to access live-streamed or recorded workout videos. It’s a smart business because it taps into “content as a utility”…content that is framed as a providing concrete outcomes in areas where we are used to spending a lot of money (health, education). The hardware purchase creates a sunk cost bias that makes customers resistant to stop subscribing.
What Zwift is doing taps into what I consider a bigger, more defensible opportunity however: fitness-gaming. Cyclists can put their bike on a trainer at home (which makes it stay in place) and ride with other players inside a virtual course where their characters’ looks, movements, and power corresponds to their own.
Because users are represented as players within a social game, there is the benefit of network effects, opportunity for in-game commerce and an audience viewing the competition.
In Zwift’s case, it’s developing a full-force virtual cycling league that involved real like pro cyclists and that he aims to get included in the Olympics as a cycling event. (Read the interview here)
Listen to me discuss my research on Patreon and assessment of the company with Connie Loizos of StrictlyVC on the TechCrunch Equity podcast.
Today I posted an interview in TechCrunch that I did with Northzone general partner PJ Parson at the SLUSH conference in Helsinki.
We talked about the core investment thesis that has guided him for 20 years, how he went from running a fish distribution to running a VC firm, his best practices for effective board meetings and VC-entrepreneur relationships, and his assessment of the big social platforms, AR/VR, voice interfaces, blockchain, and the frontier of media.