(This was originally published as a section in today’s Monetizing Media newsletter. Sign up here.) Hi everyone – Last week, Spotify added a feature called Artist Fundraising Pick for artists to add a fundraising links to their profile. It’s done in partnership with Cash App, GoFundMe, and Paypal.me so when a user clicks it, they are redirected to… Continue reading Spotify’s monetization misstep with its new fundraising feature
Author: Eric Peckham
Gaming VCs survey: opportunities in MMOs and social games
I surveyed several gaming-focused VCs about where there see opportunity for MMO and other social gaming studios. Kevin Zhang, Upfront Ventures Ryann Lai, Makers Fund Shanti Bergel, Transcend Fund Bertrand Vernizeau, Game Seer Venture Partners Siamac Kamalie, Skycatcher Read their responses here on TechCrunch >>
The Covid-19 crisis should push musicians to own their audience and invest in virtual concerts and membership models
(This was originally published as a section of today’s Monetizing Media newsletter) This crisis is an opportunity for the music industryMusic has been hard hit by Covid-19 because live events comprise such a large proportion of artist earnings. But working from home is forcing artists and their teams to confront how under-developed their business is… Continue reading The Covid-19 crisis should push musicians to own their audience and invest in virtual concerts and membership models
Deal News: April 27, 2020
(This was first published in today’s Monetizing Media newsletter. Sign up here to receive it daily.) Digestible Media Film/TV/Video AMPTP (the trade group representing film studios and TV networks) and SAG-AFTRA (the union of US actors, singers, and other performing artists) begin negotiations today for a new 3-year contract. (Read more) Cheddar, which Altice bought for $200m one year… Continue reading Deal News: April 27, 2020
Webinar on the state of kids media
I hosted a webinar on TechCrunch about the state of kids media amid the Covid-19 crisis. My guests were: Craig Donato, chief business officer of Roblox, the $4 billion gaming platform that counts the majority of U.S. kids age 9-12 among its active users. Nancy MacIntyre, co-founder and CEO of Fingerprint, the company behind Kidimo, a leading subscription video… Continue reading Webinar on the state of kids media
Amid the Covid-19 lockdown, the gaming industry will boom
I shared my analysis of how the gaming industry will be impacted (positively) by the Covid-19 crisis. Read it here on TechCrunch >> Despite pandemic, gaming is well-positioned to withstand recession
TechCrunch interview: With kids and adults staying at home, are virtual worlds ready for primetime?
My TechCrunch colleague Danny Crichton interviewed me about how my recent assessment of the coming Multiverse era of social media has been impacted by the Covid-19 crisis and impending recession. Read it here on TechCrunch >>
The Multiverse (Part 7): The companies that will shape the upcoming Multiverse era of social media
In the seventh and final part of my series on Multiverse virtual worlds as the next phase of mainstream social media, I outline the competitive landscape of companies poised to win big in the new era. Read it here on TechCrunch >>
The Multiverse (Part 6): The future of virtual economies
In my sixth and longest installment of my series on Multiverse virtual worlds as the next phase of mainstream social media, I dig into the dynamics of games’ virtual economies. Read it here on TechCrunch >>
The Multiverse (Part 5): Multiverse virtual worlds will be healthier for society than our current social networks
In the fifth installment of my big series on Multiverse virtual worlds as the next phase of mainstream social media, I outline why this evolution is an improvement for society over the current paradigm of social platforms. Read it here on TechCrunch >>